OpenShot Library | libopenshot
0.4.0
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13 #ifndef OPENSHOT_POINT_H
14 #define OPENSHOT_POINT_H
79 Point(
float x,
float y);
104 std::string
Json()
const;
106 void SetJson(
const std::string value);
112 template<
class charT,
class traits>
113 std::basic_ostream<charT, traits>&
115 std::basic_ostringstream<charT, traits> s;
118 s.precision(o.precision());
Point()
Default constructor (defaults to 1,0)
void Initialize_LeftHandle(float x, float y)
Set the left handle to a percent of the primary coordinate (0 to 1)
InterpolationType interpolation
This is the interpolation mode.
This namespace is the default namespace for all code in the openshot library.
Coordinate co
This is the primary coordinate.
HandleType handle_type
This is the handle mode.
HandleType
When BEZIER interpolation is used, the point's left and right handles are used to influence the direc...
Header file for Coordinate class.
@ AUTO
Automatically adjust the handles to achieve the smoothest curve.
std::basic_ostream< charT, traits > & operator<<(std::basic_ostream< charT, traits > &o, const openshot::Coordinate &co)
Stream output operator for openshot::Coordinate.
void SetJsonValue(const Json::Value root)
Load Json::Value into this object.
std::string Json() const
Generate JSON string of this object.
@ LINEAR
Linear curves are angular, straight lines between two points.
void SetJson(const std::string value)
Load JSON string into this object.
Json::Value JsonValue() const
Generate Json::Value for this object.
void Initialize_RightHandle(float x, float y)
Set the right handle to a percent of the primary coordinate (0 to 1)
Coordinate handle_left
This is the left handle coordinate (in percentages from 0 to 1)
void Initialize_Handles()
@ CONSTANT
Constant curves jump from their previous position to a new one (with no interpolation).
InterpolationType
This controls how a Keyframe uses this point to interpolate between two points.
Coordinate handle_right
This is the right handle coordinate (in percentages from 0 to 1)
@ BEZIER
Bezier curves are quadratic curves, which create a smooth curve.
Header file for JSON class.
@ MANUAL
Do not automatically adjust handles (set them manually)
A Cartesian coordinate (X, Y) used in the Keyframe animation system.
A Point is the basic building block of a key-frame curve.